---
description: >-
  You can click on each type of quest for explanations on how to create them and
  examples.
---

# Standard types

* [**`BREAK`**](standard-types/item-quest)➜ The player must break blocks.
* [**`PLACE`**](standard-types/item-quest)➜ The player must place blocks.
* [**`CRAFT`**](standard-types/item-quest)➜ The player must craft items
* [**`EXP_POINTS`**](standard-types/global-quest)➜ The player must get a given amount of experience points.
* [**`EXP_LEVELS`** ](standard-types/global-quest)➜ The player must get a given amount of experience levels.
* [**`PICKUP`**](standard-types/item-quest)➜ The player must pickup items.
* [**`LAUNCH`**](standard-types/item-quest)➜ The player must launch items.
  * <mark style="color:green;">Affected items :</mark> _`ENDER_PEARL`, `EGG`, `ARROW`, `SNOWBALL`_
* [**`CONSUME`**](standard-types/item-quest)➜ The player must consume items.
  * <mark style="color:green;">Affected items :</mark> _`POTIONS`, `FOOD`, `MILK_BUCKET`_
* [**`GET`**](standard-types/item-quest)➜ The player must have a specified number of an item.
  * _<mark style="color:blue;">The quest must be validated in the player interface.</mark>_
* [**`COOK`**](standard-types/item-quest) ➜ The player must cook items in a furnace.
  * _<mark style="color:blue;">The progress is updated when the player extracts the objects from the furnace.</mark>_
  * _<mark style="color:blue;">This works with any item that can be cooked in a furnace.</mark>_
* [**`ENCHANT`**](standard-types/item-quest) ➜ The player must enchant tools on an enchantment table.
  * _<mark style="color:blue;">This works with any item that can be enchanted on an enchantment table</mark>_ _<mark style="color:blue;">!</mark>_
* [**`KILL`**](standard-types/entity-quest) ➜ The player must be kill entities.
  * _<mark style="color:blue;">This works with mobs, animals and players.</mark>_
  * _<mark style="color:blue;">For players, use</mark> <mark style="color:blue;"></mark><mark style="color:blue;">`PLAYER`</mark> <mark style="color:blue;"></mark><mark style="color:blue;">in "</mark><mark style="color:blue;">**required\_entity**</mark><mark style="color:blue;">".</mark>_
* [**`FISH`**](standard-types/item-quest) ➜ The player must fish.
  * _<mark style="color:blue;">The progress is updated when the player retrieves what he has fished from his inventory.</mark>_
  * _<mark style="color:blue;">The item required can be anything other than a fish, anything that can be caught.</mark>_
* [**`BREED`**](standard-types/entity-quest)➜ The player must breed animals.
* [**`TAME`**](standard-types/entity-quest)➜ The player must tame wild animals.
* [**`SHEAR`**](standard-types/entity-quest)➜ The player must shear an entity.
  * _<mark style="color:blue;">Affected entities : SHEEP, MUSHROOM\_COW, SNOWMAN</mark>_&#x20;
* [**`MILKING`**](standard-types/global-quest)➜The player must fill a bucket with milk.
  * _<mark style="color:blue;">This type does not need to specify a required item or entity.</mark>_
* [**`VILLAGER_TRADE`**](standard-types/villager-quest)➜ The player must trade with villager.
  * _<mark style="color:blue;">For this type, you can specify a required occupation or level for the exchange to be validated. You can specify both, only one of them, or neither: the choice is yours.</mark>_
* [**`LOCATION`**](standard-types/location-quest) ➜ The player must travel to specific coordinates in a world.
  * _<mark style="color:blue;">It is possible to specify a radius.</mark>_
  * _<mark style="color:blue;">The quest must be validated in the player interface.</mark>_
* [<mark style="color:blue;">**`CARVE`**</mark>](standard-types/global-quest)➜ The player must turn a pumpkin into a carved pumpkin.
* [**`PLAYER_DEATH`** ](standard-types/global-quest)➜ The player must... Die.
* [**`FARMING`**](standard-types/item-quest)➜ The player must harvest fully grown crops.
  * _<mark style="color:blue;">This works with all crops that have multiple stages of growth. You can find a list</mark>_ [_<mark style="color:blue;">**here**</mark>_](https://minecraft.fandom.com/wiki/Crops)_<mark style="color:blue;">.</mark>_

### Useful links

To see all types of entities, please refer to [**this page**](https://www.digminecraft.com/lists/entity_list_pc.php).\
To see all types of items, please refer to [**this page**](https://minecraftitemids.com/).

#### Need more types or affected items ? Please make a suggestion on our [Discord](https://discord.gg/CkSxVpAEaf).

<details>

<summary>Default global quests file</summary>

```
# ==============================================================
#                       GLOBAL QUESTS FILE
# ==============================================================
# Quests must be numbered and increment from 1 to 1.
# Please be attentive to the indentation and respect the scheme.
# This could cause several bugs.
# ==============================================================
# AVAILABLE QUESTS TYPES:
# https://ordwenplugins.gitbook.io/odailyquests/quests/quests-types
# ==============================================================
# AVAILABLE REWARDS TYPES :
# https://ordwenplugins.gitbook.io/odailyquests/quests/rewards-types
# ==============================================================
# More tips available on Wiki :
# https://ordwenplugins.gitbook.io/odailyquests/
# Need help ? https://discord.gg/Q8sw5KFvqg
# For more affected objects or types, please make suggestion.
# ==============================================================
# Please have at least 3 quests for global mode.
quests:
  1:
    name: "&aCobblestone"
    menu_item: COBBLESTONE
    description:
      - "&bMine 32 cobblestones."
      - "&bWin &c500$&b."
    quest_type: BREAK
    required_item: COBBLESTONE
    required_amount: 32
    reward:
      reward_type: MONEY
      amount: 500
  2:
    name: "&6&lGold blocks"
    menu_item: GOLD_BLOCK
    description:
      - "&eGet 16 gold blocks."
      - "&eWin &b&m32 diamond blocks."
    quest_type: GET
    required_item: GOLD_BLOCK
    required_amount: 16
    reward:
      reward_type: COMMAND
      commands:
        - "msg %player% Hello !"
        - "give %player% diamond_block 32"
  3:
    name: "Too many zombies"
    menu_item: ZOMBIE_HEAD
    description:
      - "&cKill &65 &czombies."
      - "&aWin &b500 &aTokens."
    quest_type: KILL
    entity_type: ZOMBIE
    required_amount: 5
    reward:
      reward_type: POINTS
      amount: 500
  4:
    name: "Best friend"
    menu_item: LEAD
    description:
      - "&aTame a wolf."
      - "&aWin &b500 &a$."
    quest_type: TAME
    entity_type: WOLF
    required_amount: 1
    reward:
      reward_type: MONEY
      amount: 500
  5:
    name: "More sheeps !"
    menu_item: WHITE_WOOL
    description:
      - "&eBreed two sheeps."
      - "&aWin &b5 000 &a$."
    quest_type: BREED
    entity_type: SHEEP
    required_amount: 2
    reward:
      reward_type: MONEY
      amount: 5000
  6:
    name: "Mushrooms..."
    menu_item: RED_MUSHROOM
    description:
      - "&eShear a mooshroom."
      - "&aWin &b500 points of EXP&a."
    quest_type: SHEAR
    entity_type: MUSHROOM_COW
    required_amount: 1
    reward:
      reward_type: EXP_POINTS
      amount: 5
  7:
    name: "Emeralds !"
    menu_item: EMERALD
    description:
      - "&eGet 2 emeralds from villager."
      - "&aWin &b5 levels of EXP&a."
    quest_type: VILLAGER_TRADE
    required_item: EMERALD
    required_amount: 2
    reward:
      reward_type: EXP_LEVELS
      amount: 5
  8:
    name: "Cookieeeeees"
    menu_item: COOKIE
    description:
      - "&eGet 32 cookies from"
      - "&ea &afarmer &evillager level &b3&e."
      - "&aWin &b5 000$&a."
    quest_type: VILLAGER_TRADE
    villager_profession: FARMER
    villager_level: 3
    required_item: COOKIE
    required_amount: 32
    reward:
      reward_type: MONEY
      amount: 5000    
  9:
    name: "&b&lThe Big Boss Of Skeletons"
    menu_item: SKELETON_SKULL
    description:
      - "&eKill the big boss of zombies."
      - "&aWin &b50 levels of EXP&a."
    quest_type: CUSTOM_MOBS
    entity_name: "&6Skeleton King"
    required_amount: 1
    reward:
      reward_type: EXP_LEVELS
      amount: 5
```

</details>
