Standard types
You can click on each type of quest for explanations on how to create them and examples.
Last updated
You can click on each type of quest for explanations on how to create them and examples.
Last updated
β The player must break blocks.
β The player must place blocks.
β The player must craft items
β The player must get a given amount of experience points.
β The player must get a given amount of experience levels.
β The player must pickup items.
β The player must launch items.
Affected items : ENDER_PEARL
, EGG
, ARROW
, SNOWBALL
β The player must consume items.
Affected items : POTIONS
, FOOD
, MILK_BUCKET
β The player must have a specified number of an item.
The quest must be validated in the player interface.
β The player must cook items in a furnace.
The progress is updated when the player extracts the objects from the furnace.
This works with any item that can be cooked in a furnace.
β The player must enchant tools on an enchantment table.
This works with any item that can be enchanted on an enchantment table !
β The player must be kill entities.
This works with mobs, animals and players.
For players, use PLAYER
in "required_entity".
β The player must fish.
The progress is updated when the player retrieves what he has fished from his inventory.
The item required can be anything other than a fish, anything that can be caught.
β The player must breed animals.
β The player must tame wild animals.
β The player must shear an entity.
Affected entities : SHEEP, MUSHROOM_COW, SNOWMAN
βThe player must fill a bucket with milk.
This type does not need to specify a required item or entity.
β The player must trade with villager.
For this type, you can specify a required occupation or level for the exchange to be validated. You can specify both, only one of them, or neither: the choice is yours.
β The player must travel to specific coordinates in a world.
It is possible to specify a radius.
The quest must be validated in the player interface.
β The player must turn a pumpkin into a carved pumpkin.
β The player must... Die.
β The player must harvest fully grown crops.
This works with all crops that have multiple stages of growth. You can find a list .
To see all types of entities, please refer to . To see all types of items, please refer to .